Scielis one of the most useful characters inClair Obscur: Expedition 33. She doesn’t just heal or do damage, she does both, and more, depending on the skills you give her. What makes her really interesting is how her moves build on each other. She marks enemies with something called Foretell, and then uses other skills to make those marks explode for extra effects.
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She can be calm and supportive one turn, and the next, she’s dealing huge damage or saving the team in a tight spot. That’s why choosing the right skills for her is so important. Some of her moves help your whole team, some hurt the enemy badly, and others do a mix of both.

8Sealed Fate
Land Up to 7 Hits, Doubling Damage with Foretell Stacks
When Sciel uses Sealed Fate, she attacks a single enemy five to seven times in a row. And the cool thing about the hits is that they carry the same elemental type as her weapon. So if herweaponhas a Fire element, every hit will be a Fire-based attack.
Another pretty cool thing about Sealed Fate is Foretell. This is a special status effect that only Sciel can apply to enemies. You give enemies Foretell stacks using her other skills, and these stacks sit on them like a warning. Once an enemy has Foretell on them, Sealed Fate becomes a much stronger move. Each hit from Sealed Fate will consume one Foretell stack, and in return, that hit will deal 200% more damage.

7Our Sacrifice
Trade Some of Sciel’s Health to Deliver Dark Damage on Every Enemy
Sciel sacrifices a chunk of her HP to power up this attack. The bigger the health cost she’s willing to pay, the more intense the damage becomes. This means you need to be careful because if she sacrifices too much, she might become too weak to survive the next enemy hit.
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This skill costs 4 Action Points and 8 Skill Points to activate. That’s a fairly high cost, meaning you can’t just spam it anytime. You want to use it wisely, ideally when enemies are packed with Foretell stacks and when you can afford the health loss without risking Sciel’s safety.

6Twilight Dance
Targets One Enemy and Hits Them Four Times
Sciel’s Twilight Dance is a skill that targets one enemy and hits them four times and every hit deals Dark-type damage. This means if the enemy is weak to Dark, the damage will be much higher. If the enemy has any Foretell stacks, Twilight Dance will remove all of them when it hits.
So, the more stacks on the enemy, the harder this move hits. For example, if you’ve built up four or five stacks before using Twilight Dance, the damage boost will be noticeable. If there are no stacks, the move still works, but it won’t reach its full potential.

5Plentiful Harvest
Decent for Longer Fights or Boss Battles
Sciel attacks a single enemy twice, dealing solid physical damage with each hit. These strikes aren’t meant to knock enemies out instantly but they chip away steadily or help finish off weakened foes. Even without exploiting enemy weaknesses, the damage adds consistent pressure.
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At a cost of 4 AP and 4 SP, this skill is best saved for moments when you’ve stacked Foretell on the enemy, turning the stacks into extra moves for your teammates. This makes Plentiful Harvest a smart play in longer fights or boss battles when setting up those stacks is possible.

4Final Path
Slams a Single Enemy with a Heavy Dark Attack
Sciel’s Final Path is what you bring out when you’re focused on one enemy and want to leave a mark that lingers. It’s a heavy Dark-type strike that goes straight for a single target. The hit is specifically designed to break through enemy defenses. That’s huge because breaking an enemy can stop their turn or mess with their abilities.
It’s a good way to shut down adangerous boss like Duallistejust before they pull off a big attack. Using Final Path also earns Sciel 1 Sun Charge. That matters because her Sun-aligned abilities often need charges to work.
3Intervention
Prompts an Ally to Act Instantly, and Gives Them Four AP
Intervention is not about dealing damage or defense; it’s about controlling the pace of the battle. For 5 AP and 6 SP, Sciel can instantly make one ally take a turn out of sequence. ally she targets gets 4 AP to use during that surprise turn. That means they can actually do something meaningful like launch an attack, heal, defend, or use a key skill without wasting time waiting for their regular turn.
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So say an enemy is charging up a dangerous move and your heavy hitter still has a long wait before they can act, Intervention lets them jump in now. Or maybe your healer just finished their turn and your tank is almost dead. Sciel can get the healer back in before disaster strikes.
2Grim Harvest
Combines Offense and Support in a Single Move
What really makes Grim Harvest special isn’t just the dark damage it deals, it’s what happens right after. When Sciel uses Grim Harvest, it heals everyone on your team, giving them 30% of their health back. That’s a decent mid-fight health boost that can really turn things around.
The best time to use Grim Harvest is when your team needs a good heal and you’ve stacked Foretell on an enemy already. In short Grim Harvest is a solid all-in-one skill: it deals damage, healsevery party memberand helps build Sciel’s power for what’s next.
Every Ally Gets Rush, Powerful and Shell Effects
With All Set, Sciel buffs every single ally with Rush, Powerful and Shell effects all at once. And you know Rush boosts speed, which in turn affects turn order. Faster allies act sooner and more often. It can let your team squeeze in another round of attacks or get a crucial heal off before the enemy can act.
Shell is also important because it reduces incoming damage. It’s basically wrapping your team in armor, so they don’t get shredded on the next enemy turn. Super helpful when you’re about to face a big AoE or multi-hit barrage.
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