In thisPathfinder KingmakerGuide we will take a look atJaethal, an undead elf. She is a standardInquisitor, a divine caster class with lots of versatility. This build will however, focus on the simplest of routes and that is using 20 levels in Inquisitor and impersonating theGrim Reaperwith a Scythe as our preferred weapon.

Because Jaethal isUndead, she has different features, which include being able to heal from negative energy spells such asInflict wounds, while taking damage from positive energy spells likeCure Wounds. This build guide is aimed for beginners and for anyone else that needs their memory refreshed regarding certain mechanics.

Pathfinder Kingmaker Builds: Jaethal the Grim Reaper

This build focuses on melee combat and the many buffsInquisitorshave at their disposal, that can benefit themselves and allies either through Feats orspells. Although not as good as some other classes DPS-wise, we can work around it a bit by choosing DPS orientedFeats. Before we delve into Feat choices however, let us have a look at whichabilitiesInquisitors get automatically.

Stern Gaze

Received morale bonus on all Intimidation and Perception checks equal to half of her level.

Death Domain

Received Bleeding Touch at level 1 and the Death Embrace passive at level 8, that prevents her from being damaged by positive energy and lets her heal from channeled negative energy.

Judgment adds bonuses to offense or defense, depending on which one you choose. These bonuses last until the end of combat. At level 8 you can use 2 Judgments at once and at level 16 that number rises to 3.

Pathfinder Kingmaker Builds: Jaethal the Grim Reaper

Raises her back after combat ends with a small portion of her health if she falls in battle.

Cunning Initiative(lvl 2)

Adds Wisdom modifier to initiative checks.

Solo Tactics(lvl 3)

An amazing feat that lets Inquisitors benefit fromTeamwork Featseven if an adjacent ally does not have that same Teamwork Feat. To get bonuses from Teamwork Feats simply have any ally positioned adjacently to you.

Bane(lvl 5)

Pathfinder Kingmaker Builds: Jaethal the Grim Reaper

Adds 4-24 damage and adds +2 to weapon enchantment against certain foes.

Stalwart(lvl 11)

Pathfinder Kingmaker Builds: Jaethal the Grim Reaper

Makes every attack targeting Will and Fortitude that usually does halved damage on a successful saving throw, do no damage instead. This does not work if you’re wearing Heavy Armor.

True Judgment(lvl 20)

When this ability is selected, your next attack can insta-kill an enemy if they fail a Fortitude roll. Attack needs to hit first for True Judgment to activate Fortitude roll. It can be used only once on the same creature. This ability is very useful versus enemies with low Fortitude, such as Mages and Archers usually.

Attributes

Jaethalhas a balanced attribute spread that makes her great for multiclassing. For the purposes of making this build as simple and as effective as possible, we will add all our additional points toSTRto get more bonuses to damage and attack rolls. She already has+3from WIS which is enough and it helps to hit with True Judgment because it adds WIS modifier to attack roll.

Due to Stern Gaze feat, I would recommend pumping points into Persuasion and Perception, which can help a lot in conversations as well as to spot traps, enemies and other hidden things. Persuasion is especially important if you take theDazzling DisplayFeat. Mobility is always a good choice for melee characters to prevent Attacks of Opportunity while running around. Jaethal has bonuses toLore (Religion)andKnowledge (Arcana),so it would be wise to level those two as well.

Pathfinder Kingmaker Builds: Jaethal the Grim Reaper

Inquisitors get an extra Teamwork Feats every 3 levels and all of those bonuses add up, making Inquisitor quite powerful when adjacent to an ally. When leveling up Jaethal, focus on choosing normal Feats as there are not that many great ones for this build outside of these. As for which to choose, we are going to pick everything that can help us to improve her DPS. I have included Vital Strike but it seems to be bugged causing it not to trigger at all. This is expected to be fixed in a future patch, but if you do not feel like dealing with Vital Strike go forExtra BaneandDodge.

Important Feats

Inquisitors have a wide variety of spells, but with this build we are going to stick with Buffing and helpful team spells. Offensive spells will not be as good with this build because we are focused on melee combat anyway, which requires a different Feat and Attribute spread. Here are my choices but feel free to add whatever you want if you feel like it would be beneficial to your build.

With these spells you can buff yourself and allies, remove negative status effects, heal yourself and do damage with Harm, which always does at least half of the maximum damage even on a successful Will saving throw. Some of the buffing spells will overwrite themselves, but you will still keep some bonuses.

You should always cast before combat starts: Freedom of Movement, Spell Resistance,Stoneskin,Heroism,Divine Powerand Righteous Might. That will increase your damage and survivability dramatically. Stoneskin requires Diamond Dust to be cast, which can be purchased from Clerics at the capital.Dispel Magicis amazing because it removes beneficial effects such as Concealment from enemies, making them much easier targets.

Scythe is the favored weapon of Jaethal’sDeityand it fits the Grim Reaper theme.Deity Favored Weaponsdo not add any bonuses to attack rolls or damage while using said weapon, but you get automatic proficiency with it.

Scythe has an insane critical hit modifier of x4, meaning if you crit, the enemy dies in most cases. The problem is that it has 20 as its Crit Range, meaning it doesn’t Crit as often as you’d like, however this can be improved to both 19 and 20 rolls with theImproved Critical ScytheFeat. The scythe is optional and can be switched for other 2H weapons.

Strength is our primary attribute so something like Belt of Giant Strength is a perfect choice because it stacks with Righteous Might bonuses. Adding any item or buff that increases Wisdom is also a good choice, because the Wisdom modifier is added to True Judgment.

Armor should be the best medium armor you can get.Arcane Spell Failure does not affect Jaethal because Inquisitors are divine casters and armor check penalty is not that detrimental. Medium armor offers a good amount of AC, without restricting her too much.

This build makes Jaethal a really good melee inquisitor due to buffs and teamwork bonuses. Jaethel should always be positioned adjacently to any melee ally, so that she can get bonuses from any teamwork Feat she has, thanks toSolo Tactics.

Before a fight, buff her with spells likeResist Energy,Freedom of Movement, Spell Resistance, Stoneskin, Heroism,Divine Power, Righteous Might andDivine Favor. When the fight starts, activateJudgments Justice, Destruction, Smite andBane.

Justice is the best Judgment for this build, because it adds +1 sacred bonus to all attack rolls (up to 5 at level 20), and at level 10 this bonus is doubled for confirming Critical Hits. If you are level 20 do not forget to activate True Judgment to insta-kill enemies. Note that anyJudgmentneeds to be activated in order to use True Judgment.

After the lengthy buffing and activating of all necessary bonuses at the beginning of the fight, it is time to position yourself next to an ally and start killing everything. There are many on hit and on kill bonuses like additional attacks throughCleaving Finishbut to simplify everything, useCleaveversus groups of enemies that are adjacent to one another and use a standard attacks against one enemy.

It would be wise to cast Harm on any enemy since it does a lot of damage even if the enemy succeeds at a saving throw, which they most likely will. After the fightRestoration, Remove Negative Effects and healing spells come into play to get the party back to a healthy status.

More Pathfinder Kingmaker content is coming soon, includingClass and Build Guides, so stay tune! You may be interested to read ourTower Shield Tank Valerie Build Guideand ourBeginner’s Guide. In the meantime you’re able to check out thewikifor all your Pathfinder needs.