Kunitsu-Gami: Path of the Goddessis one of the most fun games of the year, and it’s great to see CAPCOM take a stab at the strategy action genre. The PC version has plenty of settings to tweak, and despite some stability issues, there’s a lot to like here. While Kunitsu-Gami: Path of the Goddess has ultrawide support, it’s a bit limited in its implementation, and you’ll see black bars in cutscenes. Here is how you can fix this issue using a tried and tested tool.

Fixing the Kunitsu-Gami: Path of the Goddess Ultrawide Cutscenes

To fix the Kunitsu-Gami: Path of the Goddess ultrawide cutscenes issue and remove black bars, you need to use the REFramework tool created bypraydog.

The REFramework is an excellent tool that has been instrumental in tweaking RE Engine releases beyond their typical settings. It has been updated to support Kunitsu-Gami: Path of the Goddess, and you can easily install it to get rid of the black bars. Installing REFramework is really easy, and here is how you can do that.

REFramework Tool in Kunitsu-Gami: Path of the Goddess

After this, cutscenes should appear without any black bars. Here is a demonstration of ultrawide implementation with REFramework.

Remove the REFramework

If you wish to remove the REFramework tool, you can simply delete thedinput8.dllfile in the main installation folder.

There are a few technical issues present in the game, but you canreduce the frequency of crashes, make sure yourcontrollers work, and evenremove ditheringby following our guides. For more on Kunitsu-Gami: Path of the Goddess, make sure tocheck out our dedicated section.

Kunitsu-Gami: Path of the Goddess Black Bars in Cutscene

Ali Hashmi

Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn’t spending an unhealthy amount of time in Slay the Spire, he’s probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.

Kunitsu-Gami: Path of the Goddess Cutscene with REFramework