Once you’ve completed the main story in the point-and-click puzzle RPG Darkness and Flame 4 - Enemy in Reflection you can access some great extra content. If you’re working through the bonus chapter, read on for my full walkthrough.

Darkness and Flame 4 bonus chapter walkthrough - All puzzle solutions

The walkthrough you’ll find below is only for the bonus chapter that opens up after you complete the main story in Darkness and Flame 4 - Enemy in Reflection. If you’re currently working through the main game, instead head over to myDarkness and Flame 4 walkthrough - Enemy in Reflectionhub page where you’ll find puzzle solutions and item locations for the rest of the game.

Finding the settlement

Take theCollectiblefrom the ground (a1), aChair Legfrom the water (a2), and then move forward to the dark forest (a3).

After grabbing theCollectiblefrom the tree roots (b1), repeatedly click the broken cart (b2) to find threeLadder Parts. Head back to the meadow of the petrified and climb aboard the zeppelin (a4).

Regina in Darkness and Flame 4 Enemy in Reflection bonus chapter

You’ll find theCollectibleon the deck (c1), and someRopeon the steps (c2) where you can also use the chair leg to pry up the boards and find aWhetstoneand aGreen Flower Figurine. Click the rope hanging over the side of the zeppelin (c3) to draw up aBox.

Head back to the meadow and use the whetstone on the propeller blades (a5) to sharpen them. You can now use the rope on the sharpened blade to getRopes. Open the ladder parts in your inventory, add the ropes, click the short sticks and then the ropes, and make theHandmade Ladder.

The meadow in Darkness and Flame 4 Enemy in Reflection bonus chapter

Go back into the dark forest and use the ladder to climb up the dam (b3) and gain access to the swamp. Take theCollectiblefrom the base of the tree (d1) and theLassoandYellow Flower Figurinefrom the boardwalk (d2) before moving on (d3) to the wooden hut.

Related:Lost Lands 9 Walkthrough – Full Guide

Speaking to Teacher Young

TheCollectibleis on the left of the screen by some rocks (e1). Select the pool on the right (e2) to find theRed Flower Figurineand use the lasso to get theScrewdriverdown from the roof (e3). Also, take aGlass Fragmentfrom the tree (e4) and aStickfrom by the front door (e5).

Return to the dark forest and add the figurines to the box (b4) you’ll find after moving the leaves. Take theSwamp Shoes, aPatch, and someGasolinefrom inside. Go to the swamp, add the shoes and the stick to the swamp water close-up (d4), and you’ll have access to Young’s front door. Take theToad Figurinefrom the door (d5).

The forest in Darkness and Flame 4 Enemy in Reflection bonus chapter

Add the toad figurine to the rock (d6) to find a secret compartment containing aDoor Knocker. Add the knocker to Young’s door (d5), use the screwdriver to tighten the bolts, and then knock on the door and head inside.

Finding Teacher Yung’s medallion

After the cutscene with Young, grab theCollectiblefrom the floor (f1), and theKeyfrom the basket (f2), and then move the rug on the basket to start a missing objects mini-game. Note you need to click the red button on the gold pendant to free the cog, and that after cleaning the blue crystal its light points to the second section of the green heart. Once complete, take thePole Climbers.

Take theMatchesplus thePaper And Slate Pencilfrom the table (f3), and use the key to open the box in the same close-up to find aFigurine. Return to the dark forest and use the pole climbers on the tree (b5) to start a climbing mini-game. You need to use the exact right twigs as you climb, or you’ll need to start again.

The zeppelin in Darkness and Flame 4 Enemy in Reflection bonus chapter

You can now take theLockpick, aFigurine, and aMedallion. Once done, select the tree (b5) once more and use the paper and pencil to take a copy of the etchings to gain aHint. Return to Teacher Young (f3), give him the medallion, and watch the cut scene. Afterward, you’ll get theTwine Wrapped Envelope. Open it in your inventory to get theIngredients Listand aTablet With Symbols.

Aboard the zeppelin

Return to the zeppelin, use the lockpick to open the box (c5), and take theShadealong with yourthird Figurine. Enter the cabin (c4), take theCollectiblefrom the seats (g1), add some gasoline to the bowl (g2), which will be on the ground), cover the bowl with the shade, and then light it with the matches. Operate the pulley (g3) to raise the makeshift lamp andilluminate the room.

Take asecond Patchfrom the cabinet doors (g4), and then remove the red rug from the wall hanging (g5) to find someWire Cutters. Use the cutters on the box in your inventory to open it. Inside you’ll find thefinal Patchand someNeedle And Threads.

The swamp in Darkness and Flame 4 Enemy in Reflection bonus chapter

Select the wall hanging again (g5), add the patches, and then use the needle and threads to begin a pattern creation mini-game. You musttwist and switch the eight patchesuntil they match the overall pattern exactly.

Twist the patches to make all the patterns line up, and you’ll be able to take aPart Of The Picture. Head back outside to the deck of the zeppelin and add the picture part to the box (c6) to start a color-matching puzzle. Here’s a solution if you’re stuck on this one.

Once complete, the box will open, allowing you to take thefourth Figurineand aKey. Go back into the cabin and use the key to open the cabinet (g4), starting an item-matching mini-game.

Once complete you can gather yourfinal Figurinefrom inside the atlas. Return to Teacher Young’s hut and add the figurines to the box on the shelf (f4), match the correct weapons, and the box will open. Take theLeech Trapand theGlue.

Exploring the settlement

Go to the wooden hut, add the tablet to the mechanism on the door (e5), and add the hint to start a symbols puzzle. Lower the first three tablets so only the top is showing and the two on the right so that the top two sections of each one are showing. You can now enter the hut tofind the secret passage.

You can find theCollectiblefrom the stairs (h1), theHintfrom the window (h2), and then click the bottom section of the stairs (h3) and take thePoker. Pop outside and use the poker to get theReticulefrom the tree (e4), and then move up the stairs (h4) for a cut scene.

Take theCollectible(i1) and then open the door (i2) to find aCrowbar. Head up the stairs and go into Albert’s home (i3).

After taking theCollectiblefrom the shelves (j1), move the cushions on the chair (j2) and take theHandle. Take theHacksawand aToothbrushfrom the shelf on the tree (j3), add the handle in the same close-up, and use it to raise the chair. Now take aKeyfrom the workbench (j4) and use it to open the chest (j6) you uncovered underneath the chair. Take theHammerandHarnessfrom inside.

Go back outside and use the crowbar to lift the rocks (i4), hit it with the hammer, use the glass to cut through the bundle underneath, and take theTweezers. You can now go back to the secret passage and use the tweezers to retrieve theEyefrom the lamp (h5) and use the toothbrush to clean the dirt (h6) on the stairs to reveal a pattern.

Related:Echo Bay Murders – Chapter 1 Walkthrough

Gathering the ingredients

Head into the forest and use the hammer to retrieve theWheel(b2). Move to the meadow and use the hacksaw on the statue’s boot (a6) to gain a piece ofPetrified Material. you may then add the harness to these statues.

Return to the settlement, and add the wheel to the barrel in the hut (i2) to start a sequence puzzle. I’ve marked the correct order on the image above. Once done, the barrel will open and you’re able to take theMetal Plate.

Select the back of Albert’s house (j5) to go to the laboratory. You’ll find theCollectibleon the floor (k1) and someAcidandMineralsin the cupboard (k2). Add the eye to the skull here too, to get aMagnetfrom its mouth.

Use the magnet on the box (k3) to retrieve theKnob, and then use the knob to open the cupboard (k4) and get theIvy Infusionand aGas Receiver. Go outside and use the acid to melt the grate (i5), grab theShovelfrom behind it, and use the crowbar to open the box there to get someTurpentine.

Use the turpentine on the bag in your inventory to open it and take thePatterned Lens. Take that to the staircase and add it to the holding device on the window (h2), using glue to fix it in place. Now look at the pattern on the floor (h6), which will unlock to allow you to find aKnob. Click to go down the stairs (h3), add the knob and the hint to the gate, and guide the key through the maze (just follow the hint) to gainaccess to the basement.

The basement

After speaking to Ophelia, she will give you theKey To The Cage. Take the final collectible from above the cage (l1) and theBucket(l2), and use the key to open the cage (l3). Use the metal plate to open the chest (l4) and take theSaddle. Click the cage (l3) for a close-up and take theCan Opener.

Go back to the dark forest and use the shovel to dig up someImmortelle(b4), then go to the meadow and use the bucket in the stream (a2) to get aBucket With Water. Head to Teacher Youn’s house next and use the opener on the cans there (f5) to get someFire PepperandCanned Fish.

Return to the basement, select the cage (l3), add the water to the trough, and put the peppers in the trough. When the bird comes to feed, add the saddle and then takePart Of The Picture(which is in the back right corner of the same close-up). Use the canned fish on the leech trap in your inventory, go outside the wooden hut, and use the trap in the pool (e2) to getLeeches.

Back in the basement, you can select the wall painting at the back of the room (l5) and add the part of the picture to start an item-finding puzzle. Once complete, the bird will leave and you’ll be returned to the meadow.

Select the bird for a close-up to start a flying mini-game. When you arrive back at Albert’s house, you’ll be given the missingMethanolfor the potion. Add the methanol, petrified materials, leeches, minerals, immortelle, and ivy infusion to get the Ingredients. Add the gas receiver to the workbench (j4), then add the ingredients and make the potion by following the instructions. Take theReciever With Gas.

Return to the lab, add the gas to the machine (k5), and revive your friends. Congratulations! You’vecompleted the bonus chapter!

For more point-and-click puzzle RPG walkthroughs here at Pro Game Guides, check outLost Lands 8 Walkthrough (Sand Captivity)andOn Thin Ice – Walkthrough & Solutions (Chapters 1-4)!

About the Author